Virtual Reality Exhibition: Enter Through the Headset 2 | Private View at Gazelli Art House


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Virtual Reality exhibiting artists: Gibson & Martelli, Jocelyn Anquetil, Matteo Zamagni, Iain Nicholls and Rebecca Allen. By private appointment 4th-6th September Exhibition runs 8th September -30th September Private View: 7th September Gazelli Art House presents 'Enter Through the Headset 2', the second part of the ground breaking, annual, virtual reality experience at the gallery. Artists Gibson & Martelli, Jocelyn Anquetil, Matteo Zamagni, Iain Nicholls and Rebecca Allen explore themes relating to the natural environment while simultaneously connecting the digital and virtual worlds to our physical space. Each of the artists has previously exhibited in our pioneering Digital Art House with the exception of Rebecca Allen who's residency will run parallel to the exhibition this September. Virtual Reality as an art form is currently at the forefront of public interest and it's focus lies in highlighting the blurred boundaries between real, virtual and augmented experiences. "The intention of this show is to continue exploring non-traditional mediums in art, helping artists work within this field by creating a sustainable exposure and nurturing the cross-over between technology and art - a growing area of interest for the gallery over the past two years," says -Mila Askarova, Founding Director of Gazelli Art House. Matteo Zamagni's dynamic film Nature Abstraction recently appeared in New York on Times Square's electronic billboards and this September Matteo Zamagni once again challenges human perception, meeting the listener or beholder in a reimagined, reactive reality with his new digitally composed work. Gibson/Martelli's MAN A VR explores the relationship between figure and landscape, pulling the viewer into the virtual reality space where a cocktail of movement can be explored and experienced. Add this to the forming and re-forming of camouflage shapes and patters and you are left fully immersed in this exciting exploration of the VR realm. Their White Island work (2014) draws on the polar expedition carried out by S. A. Andree in 1897, whereby three of his crew members perished following a balloon crash on the ice near Kvit?ya (White Island). The final campsite of the adventurers was only found in 1930 but thanks to Gibson/Martelli's computer generated world we are able to focus our attention on this seemingly inexorable frozen land and the overwhelming nature of this expansive landscape.

Venue Details & Map

Gazelli Art House

Dover Street
020491 8816

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